Saturday, March 31, 2012

The Art of Storytelling


( a note from Daniel Perelstein, the sound designer for Shipwrecked! )

      Sound and music are powerful tools for storytelling, and Shipwrecked takes full advantage of the broad range of ways in which sound and music are used in the theater. My work on this show can be split into three main categories: the music that myself and the director hear; the sounds that myself and the director hear; and the work done to ensure that everything that we hear gets communicated to you, the audience.
The script for Shipwrecked suggests that the actors ought to create some of the sound effects using “foley”. Foley is used in the film industry. It is the art of creating sounds using familiar objects. Part of the joy of the sound in Shipwrecked is seeing the creation of sounds using unexpected everyday objects, the sounds which are familiar to us. So, for instance, when Louis is typing his story towards the end of the play, instead of using the typewriter sitting on the stage to make the sounds, we had James (one of our actors) on the side of the stage mimicking the typewriter sounds by using a change purse filled with coins (for the keys), a concierge bell (for the typewriter bell), and wooden coat hangers sliding against a metal rack (for the carriage return). In the rehearsal room, the actors, myself, and Jackson (our director) spent a lot of time exploring the sounds in a variety of objects. Over the course of the play we make sounds using objects including: blowing bubbles in a bottle through a straw, rubbing your fingers over a piece of scrap wood, letting water run off a mop (I referred to this as “swashbuckling”, which is almost certainly not the correct name for it), waving strands of raffia, rubbing rope against a wicker basket, blowing across the top of a bottle filled with water, shaking a tin water bottle, using a plastic fish to stir a paint can filled with water, hitting and scraping two sea shells together, crinkling a sheet of plastic, shaking a thin piece of metal, hitting a tin can filled with beans, turning a loose knob that was the handle of a walking stick, smacking two pieces of wood together, not to mention a large variety of bells and whistles.
     The music in Shipwrecked is a combination of music that I found and music that I wrote. Two existing sea shanties are used in the show (“Haul Away Joe” and “Sylvest”). The remainder of the music is original. I am a firm believer that melody and motivic development are crucial for storytelling in the theater, because unlike listening to a CD, the audience only gets to hear my show one time. If anything they hear is not clear to them on the first listen, it becomes confusing and pulls their attention away from the action or dialogue that they should be concentrating on. I like to introduce a very small amount of musical material slowly over the course of the show, taking one step at a time. And it’s important to me that all of my material has significant melodic content. I believe that this is how stories connect to an audience.
      Although Shipwrecked is much more dense than most 90 minute plays I work on, I still only use about 4 pieces of music throughout the show. Every piece of music recurs often throughout the show, in various disguises. The music performed live by the actors on ukulele and melodica at the top of the show (I referred to this as the “Adventure Theme”) comes back four or five times throughout the course of the show, sometimes just one part of it, sometimes both parts together, sometimes with variations (for instance, when the octopus attacks it is played lower on the piano and with significant alterations). The most important piece of music in the show is what I called the “Mother’s Theme”. This is probably heard as many as ten or twelve times throughout the show. It is sung by Mary, the actor playing the mother, both in her youth and as she ages throughout the play, sometimes with just her voice and other times with significant effects added to her voice. It is played on piano in a hymn-like rendition (the melody, along with a chordal accompaniment) both towards the beginning of the play, and later with a different set of harmonies, towards the end of the play. It is played when Louis leaves the love of his life, in a version that layers the Mother’s Theme on top of what I called the “Lover’s Theme”. It is played in a very sparse rendition, high on the piano, towards the end of the play and again as the basis of the harpsichord salon music heard with the old British society ladies. This level of familiarity with the material means that any small adjustment that I make to the material really connects to the audience.
      The last piece of my work on the show is the production / reproduction of these sounds and music. This is how I translate the sounds and music I hear in my head into something that you can hear as you watch the show. I spend a lot of time designing a sound system, and later tuning and balancing the sound system, to make sure that all 14 speakers and 12 microphones used in the show work together as an ensemble. I also carefully choose and sculpt all of the different effects that I use on the microphones to alter the way they sound, and choose where the sounds appear to be coming from (both the sounds created live and the pre-recorded sounds).
      In my head, this process is all very similar to the work I do coaching the actors on the music. I come up with my own tunings for instruments so that the notes the actors will need are located on the instrument in places that make things easier to play. I use colored tape and mnemonics to make the music easier to visualize. And I learn to speak to each actor in the language that makes the most sense to them, whether that means discussing the emotional impact I want the music to have or the technical means by which they will be able to create that impact.
      I hope you have as much fun listening to the show as we had creating it!

The Presence of Sound

In our everyday lives, the sounds that we hear have a profound effect on how we interact with our environment.  Sound in theater has a reputation for being overlooked when it comes to conveying a compelling story.  Many directors and playwrights don't even consider the potential impact that sound may have on a production.  This is primarily due to sound's role as an invisible element; one that should go unnoticed, if it is done right.  The perfect musical score can move an audience and turn a climactic moment into a truly emotional one for the viewer - but they shouldn't leave the theater saying, "that was a great song."  They should say, "that was a great moment."  A quiet production may feel unnatural and anxious.  Conversely, sound can lose its impact quickly if a production is saturated with it.  The balance of presence and anonymity is the subtle dance of the sound designer.

Many in the industry seek nothing more of sound than transitional music or a practical effect (i.e., the script says "a phone rings" so there should be a phone ringing sound here).  But People's Light has taken purposeful strides to embrace our auditory "taste" buds and go above and beyond the practical implementation of sound for theater.  This mission is very apparent in PLTC's production of Shipwrecked, currently running on our Steinbright stage.  Shipwrecked is the art of storytelling at its core.  The script is rich and the acting is superb, but the technical elements (sound and light) go to great lengths to make the production unique and engaging.  Shipwrecked utilizes one of the oldest forms of sound for theater - foley.  Foley is the reproduction of everyday sounds by a live artist, typically used in the film industry for adding sounds in post production.  Shipwrecked's talented cast of three perform over half of the sounds in the play themselves to an array of cleverly concealed microphones that are scattered throughout the set.  In addition to the foley elements, musical themes help drive the story.  The sound designer, Daniel Perelstein, wrote only a few pieces of original music but orchestrated them in many variations.  This way he was able to introduce new locations while, at the same time, subtly guiding the audience's collective emotions by echoing previous scenes.

Our next production, A Wrinkle in Time, looks to continue PLTC's commitment to excellence with an ambitious soundscape that focuses on unconventional vocal music, signal processing and live mixing.

More to come...